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BDPSFJS

RULES & PRACTICE

How to Play Netwalk

Play Netwalk ↗

Game guide · BDPSFJS

Netwalk: rules and examples

Read the position before choosing your next action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

Try a more deliberate round

The board gives you the information needed for the next action. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Start a new round when you are ready to try again.

What counts as success

The example and rules describe the same game you can play above. Rotate tiles to form one connected network reaching every cell, without loose ends or loops.

How to proceed

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Your inputs

Keep the goal in view while choosing a move. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Keep the goal in mind before your next move.

Put the rules into context

Keep the goal in view while choosing a move. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.

A mistake to avoid

The board gives you the information needed for the next action. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Start a new round when you are ready to try again.

Clarifying the way this game works

During a round, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The controls work with mouse or touch.

During a round, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Use the labelled controls for your next action.

When I start, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. The worked example offers another way to follow the rule.

For this game, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The controls work with mouse or touch.

What rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. You can start a new round from the game controls.

On this page, how many people can play here?

Solo. This is local browser play, not internet matchmaking. No download or player account is required.

Why are some tiles green?

They have a chain of matching cable ends to the central server. A new round resets the current game.

Can a cable leave the board?

No. This version has fixed boundaries and no wrapping. Keep the current game state in view while applying this rule.

When I start, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The controls work with mouse or touch.

For this game, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The controls work with mouse or touch.

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