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RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · BDPSFJS

Forty Thieves Solitaire: rules and examples

Before making a move, check the cards in view. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. Take a moment to read the table. Move one card at a time; build down in the same suit. Empty columns accept one card. Check the relevant controls before continuing.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Build familiarity through play

Before making a move, check the cards in view. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.

The purpose of your moves

Build eight suit foundations from ace to king. Return to the explanation when a decision is unclear. Treat this as a chance to practise one rule.

How a round unfolds

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

How to interact with the game

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. Treat this as a chance to practise one rule.

Learn from a sample situation

A club 5 can move onto a club 6, but a whole run cannot move together. Use another round to revisit a decision.

Keep this in mind

For a calm first round, focus on one decision. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.

If you are unsure

What is the aim?

Build eight suit foundations from ace to king. A clear plan starts with the current position. Check the relevant controls before continuing.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. For a calm first round, focus on one decision. Use another round to revisit a decision.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take a moment to read the table. Check the relevant controls before continuing.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Work at your own pace. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. Look at the complete hand before deciding. Use another round to revisit a decision.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. For a calm first round, focus on one decision. Check the relevant controls before continuing.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Keep the active rule in mind. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. Look at the complete hand before deciding. Take the next action only when the current step is clear.

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